Photoshop as a Core Tool of Game Development Processes

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Photoshop is at the very core of game development processes especially if the game artist uses it as a polishing tool in creating mostly 2D rather than 3D art. Even if the goal is to develop a 3D game, almost all artists still spend time drawing 2D characters, objects and environments then utilise a photoshop app to add colours and create textures.

However, there is a need to understand and follow the basic production methods, which begin with Concept Art. Doing so allows workflow to continue efficiently while using the automated and repetitive actions of a photoshop tool. This will save the game developer time in optimising the different features of multiple characters, their accessories, gadgets and weapons.

What Exactly is Concept Art and Its Importance in Game Development Processes

An illustrator is at the helm of creating the component images that a game developer will use to make progress in the development of a game. That illustrator carries out Concept Art, which are generally sketches or drawings presented in line art. The purpose of his drawings is to provide everyone involved in the development project, with a visual reference and inspiration as well.

Every element that will appear on screen, such as characters, weapons, costumes, accessories, background scenes and environments start as Concept Art. A team of game artists will then use the line art in creating visually impressive images for the game. Through photoshop, the images and their colours will be refined in preparation for their digital distribution.

The function of photoshop extends to creating and rendering colours on images for promotional purposes, from creating imagery for advertisements, trailers and cover art for DVD boxes.

Citing Call of Dragons as the Latest Example of a Game with Visually Stunning Art

Farlight Games’ recently released real-time strategy and base-building mobile game embodies the perfect example of an artistically stunning fantasy game. Called Call of Dragons, it is regarded as unique because of the storyline, the quests and the world-building challenge of completing one’s base in just 15 minutes. The game art is very stunning especially with the creative cutscenes that form part of the Call of Dragons Guide on how to quickly build one’s base by showing what actions must be taken and avoided.

Here, the players are supposed to build their bases alongside the bases of other players visible in the map. However, it might be necessary to know some tips and tricks in staving off characters who want to steal resources they will use in upgrading their buildings, their army and their heroes.

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